Learn English through Adventure Games
“Learning English with adventure games” gives a brief introduction about learning English through playing adventure games, including what is an adventure game, why adventure games are good for English learning, how adventure games can be used to assist English learning and what adventure games can be used for English learning.
On this Web, an adventure game is defined as “a kind of computer game which is similar to a movie.” The similarity may rely on a story and the main character in both an adventure game and a movie. Compared with a movie audience, the player can not only watch but control the main character. Though the definition makes some sense of an adventure game, I still think the introduction is kind of loose. Then I search “adventure game” in Wikipedia, which says “an adventure game is a type of computer entertainment program or video game, characterized by investigation, exploration, puzzle-solving, interaction with game characters, and a focus on narrative rather than reflex-based challenges... Unlike many other game genres, the adventure genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film. Adventure games encompass a wide variety of literary genres, including fantasy, science fiction, mystery, horror, and comedy.” According to this definition, adventure games features narrative-based challenges.
There are four aspects in which adventure games are good for English learning:
Improve understanding of spoken English: Real English spoken by characters provides listening practice for ELLs.
Gain “grammar intuition”: ELLs can use subtitles to focus on pronunciation and spelling practice.
Improve pronunciation: Listening to “good spoken English” reinforces pronunciation.
Increase motivation: Learning while playing increases ELLs’ motivation.
Based on the four benefits of adventure games for English learning, access to listening is a main character in adventure games. In comparison, deHaan (2003) shows a preference to sports and simulation games rather than adventure games, saying “The context of the language in sports and simulation games is much more apparent than that of RPG or action/adventure games, which may make language learners much more able to use bootstrapping strategies to decode the language or sports games” (p.7).
As for how to use adventure games to enhance English, a dictionary is
recommended for learning English vocabulary . Also, ELLs can write down new words and pause the game and repeat English sentences for pronunciation practice. For those who want to improve understanding of spoken English, playing the game without subtitles is suggested. At the end, three adventure games are recommended for those who want to learn English through gaming.
Generally speaking, this Web could be taken as an introduction of adventure games for English learning. Some points, for example, the reasons why adventure games can benefit ELLs, still need theoretical and empirical study to support. One concern is about using a dictionary in gaming process. It is said that ELLs can pause the game and look up new English words. But, the questions are whether keeping using a dictionary is effective in learning a language and how far ELLs can go playing games when they need to look up words from time to time. Since gaming environment is highly contextualized, why don’t ELLS take advantage the feature of the game to “guess” the words? Indeed, “Guessing” is an important strategy in acquiring vocabulary.
I’ve found an English adventure game online. Based on the demo downloaded from that Web, it is hard to tell whether there are narrative-based challenges. The game seems to be designed for ELLs who speak Spanish as their L1. Anyway, other than simulations, adventure games may be applied to English learning as a powerful tool. More research-based studies are needed rather than simple descriptions.
Reference
deHaan, J. (2003). Learning Language through Video Games: A Theoretical Framework, an Evaluation of Game Genres and Questions for Future Research. Retrieved April 16, 2007, from http://jobfunctions.bnet.com/whitepaper.aspx?docid=127390
On this Web, an adventure game is defined as “a kind of computer game which is similar to a movie.” The similarity may rely on a story and the main character in both an adventure game and a movie. Compared with a movie audience, the player can not only watch but control the main character. Though the definition makes some sense of an adventure game, I still think the introduction is kind of loose. Then I search “adventure game” in Wikipedia, which says “an adventure game is a type of computer entertainment program or video game, characterized by investigation, exploration, puzzle-solving, interaction with game characters, and a focus on narrative rather than reflex-based challenges... Unlike many other game genres, the adventure genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film. Adventure games encompass a wide variety of literary genres, including fantasy, science fiction, mystery, horror, and comedy.” According to this definition, adventure games features narrative-based challenges.
There are four aspects in which adventure games are good for English learning:
Improve understanding of spoken English: Real English spoken by characters provides listening practice for ELLs.
Gain “grammar intuition”: ELLs can use subtitles to focus on pronunciation and spelling practice.
Improve pronunciation: Listening to “good spoken English” reinforces pronunciation.
Increase motivation: Learning while playing increases ELLs’ motivation.
Based on the four benefits of adventure games for English learning, access to listening is a main character in adventure games. In comparison, deHaan (2003) shows a preference to sports and simulation games rather than adventure games, saying “The context of the language in sports and simulation games is much more apparent than that of RPG or action/adventure games, which may make language learners much more able to use bootstrapping strategies to decode the language or sports games” (p.7).
As for how to use adventure games to enhance English, a dictionary is
recommended for learning English vocabulary . Also, ELLs can write down new words and pause the game and repeat English sentences for pronunciation practice. For those who want to improve understanding of spoken English, playing the game without subtitles is suggested. At the end, three adventure games are recommended for those who want to learn English through gaming.
Generally speaking, this Web could be taken as an introduction of adventure games for English learning. Some points, for example, the reasons why adventure games can benefit ELLs, still need theoretical and empirical study to support. One concern is about using a dictionary in gaming process. It is said that ELLs can pause the game and look up new English words. But, the questions are whether keeping using a dictionary is effective in learning a language and how far ELLs can go playing games when they need to look up words from time to time. Since gaming environment is highly contextualized, why don’t ELLS take advantage the feature of the game to “guess” the words? Indeed, “Guessing” is an important strategy in acquiring vocabulary.
I’ve found an English adventure game online. Based on the demo downloaded from that Web, it is hard to tell whether there are narrative-based challenges. The game seems to be designed for ELLs who speak Spanish as their L1. Anyway, other than simulations, adventure games may be applied to English learning as a powerful tool. More research-based studies are needed rather than simple descriptions.
Reference
deHaan, J. (2003). Learning Language through Video Games: A Theoretical Framework, an Evaluation of Game Genres and Questions for Future Research. Retrieved April 16, 2007, from http://jobfunctions.bnet.com/whitepaper.aspx?docid=127390




